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View Profile Littleluckylink
I am quite fond of horror films.

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Lighthouse Keeper

Colorado

4/29/07

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New computer, Madness Archive, wooah

Posted by Littleluckylink - 1 month ago


WELL HOWDY THERE

I see we've got some fancy ass new user pages. I really like these! I'll have to doll mine up tomorrow once I finish breaking in this new computer. After several months of battling with a dying Macbook and a 2009 Toshiba Satellite with Windows Vista, I've finally upgraded! This guy came pre-loaded with a bunch of Adobe programs, including -gasp- Flash CS6. **See edit**Unfortunately Overtime is still a Flash 8 file which is several versions behind backward compatibility (unless times have changed?) so I'll still have to battle Vista in order to crank that bad boy out. I had really hoped to get it done this year, and that actually still remains a possibility. **

**EDIT!

My old .fla files actually work with CS6! I'm so relieved to be able to finish Overtime on such a speedy little devil like this!

I'm gonna be posting some new art here, so keep an eye peeled for that. I recently posted a fun little ditty involving a sledgehammer to the fucking dome.

In other news, Seancglover is working on a project to archive classic Madness tribute animations, as well as organizing a series of podcasts with the animators. I'm pretty stoked to be a part of this, so definitely head over and check out the progress. So if you've been dabbling in the realm of the animated Madness for a few years, hit him up!

Anyway that's all for now. Enjoy this photo I took from a recent camping trip:

1933442_152714473032_sunriseatmillerrock.jpg


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Comments (9)

Cool news, cool photo from what looks like a cool trip, and cool idea with the archive work in particular! Regarding Flash backwards compatibility - I thought it was just a problem if it was the other way around? Opening a Flash CS6 file with 8: not possible, but don't think I've ever had issues the other way around.

Last I checked, Flash 8 files could only be opened as far as CS3, and then required conversion afterward.. It's definitely worth looking into. I may do a test run on an older .fla and see what happens.
Also, is the photo in your header on the page one you took? It's pretty neat as well!

I would love to see that archive, then I wouldn't have to worry about missing any classics. Also, glad to see that Overtime is still being worked on.

Ah, that's good to know. Maybe CS6 changed things, as I feel like I've been opening a lot of older files with that one, but maybe I'm wrong. Can't check now as I cleaned out the computer and installed only the most lightweight stuff... so it's back to 8 again. Which poses a bit of a problem with CS6 files but such is life...

And yeah, took it a few months ago when the sun was just starting to rise over the horizon. :) Thanks!

@Cyberdevil @Littleluckylink the only way to port cs6 assets to flash 8 is to import a swf file without a password on it, such as a sprite sheet. its slow but works.

-edit-
of course you could finish the scene you are on in flash 8, and continue in cs6, and edit it together by using swivel or something.

@Seancglover good to know! I have dabbled with opening .swf files to edit back in the day a bit, though good to know it's backwards compatible too that way. Seems it works regardless of version the other way around too, then (at least at the point of CS6)!

Glad to see you're doing great and getting back on the platform!

You could try using that other Flash that comes with Adobe Cloud. I forget what it's called. animate cc?

Alternatively a simple YouTube search can sometimes offer you the Keys you need to get back in your favorite Car.

Worked for me anyway :B

Found out today that the .fla files will open with CS6, which came conveniently preloaded onto this Mac! I'm so excited to be animating again!

It's fantastic that CS6 can load Flash 8 files (and I still use 8 myself), also major kudos on that podcast!

Yeah, I've been pretty hardcore on continuing to use Flash 8 myself, but I'm willing and excited to give CS6 a go for the second half of Overtime.

Hell yeah!