So first of all, I wanted to apologize for hyping the release of DOTM: Overtime for September 22, 2018.
At this point I'm sure I've sounded like a broken record, life this, work this, stress this, etc. Those things have been the bane of every previous attempt to release this damn thing. So what happened this time? Well, as many of you may know, I only recently replaced my computer, finally ending a battle with technology and obsolete versions of Flash- but not without starting a few new ones. For one thing, Flash CS6 is pretty neat, but I've had several problems with it. For one thing, I've got this annoying fucking issue of not being able to directly import audio for sound effects, meaning I have to put sound effects in a .fla file, open it in Flash, and then import the files from one .fla into the other. Flash CS6 has a pretty decent backup and recovery system for how much it fucking crashes. I'm not a software developer but it kinda seems like they couldn't figure out how to make their shit not crash so they just focused that energy to preventing loss.
That being said, I don't know what this year will bring, but it's definitely possible that we'll see some major progress on Overtime. I don't want to make any promises for September 22, 2019, but I can at least promise that unless I die or something, this animation will be finished. Until the time comes when I can focus my time primarily on art, I don't really have any other animation projects in mind. It's definitely something I'd like to return to. I have plenty of "Of the Madness" spin-offs/prequels in mind, but we'll see what the Madness community looks like in a few years..
Anyway, I think that's all I have to say for now.
tl;dr: Flash CS6 is okay I guess, I'm currently rehabilitating my productivity, DotM: Overtime coming soon.
Seancglover
that's really shitty, I wish you the best of luck friendo
LittleLuckyLink
Thanks man!