Screenshot before the wall of text:
(the intestines are animated frame-by-frame!)
Well, can't say I didn't see this one coming. My .fla for DotM: Overtime has reached an almost unworkable level of corruption. I had plans to finish the rest of the animation in a new .fla and merely combine each scene together into a video file anyway, but I was hoping to be done with the current scene I'm working on. Oh well! The corruption started out as an error box that would pop up each time I attempted to save my progress. The error box suggested I try saving as a different file name and/or to a different location, and that it was otherwise unable to save. Despite this, it would save every single time and be completely workable with no issues for the past few scenes I've worked on.
The newer issue that popped up a week ago is that Flash CS6 will crash if I attempt to cut/copy something from the stage. The item will still be copied to my clipboard, but I'll have to go through the hell of reopening that big ass 300+ mb file which can take several minutes sometimes constantly.
Earlier today, when attempting to test a scene, it seems like everything hit the fan all at once, as the .swf could not be published due to low memory (or so it says) and now the entire .fla is a fragile mine at edge of exploding and crashing any second. Thankfully, I've been backing the file up to all hell. My next solution is to isolate this specific scene into a new .fla, and then create ANOTHER new .fla to finish Overtime once and for all. I haven't landed on any solid conclusions, but my assumption is that I have some corrupt library items, probably jpgs/pngs since those are usually the culprit.
Anyway, this pretty much confirms that OT will be released in video format. This is a bridge I'm going to have to cross later on, and I'll likely be reaching out to a few friends to help out with the final export since my computer probably won't be able to handle that much epic all at once.
INFO!
The .fla was originally created in Flash 8 on a Toshiba laptop running on Windows Vista. The .fla was then transferred to my MacBook Pro, running on High Sierra. I opened the .fla in CS6 and have been working on it in CS6 for over a year now. I figured that moving the .fla not only between completely different operating systems, but also different versions of flash, may have fed into this corruption. I've got a decent network of troubleshooting methods to save this current scene that I'm working on, so I'm not trying to stress myself out about it.
(also my sleep cycle is all over the place so I've gotten bad at posting these at a consistent time in the day lololol)
Czyszy
Did you know it's possible to copy and paste objects between different versions of Flash?
LittleLuckyLink
I knew that with the newer versions, but wasn't sure if that applied to pre-Adobe versions. A lot of people online are suggesting that the copy+paste issues are pretty common with Mac OS, so I've kinda chalked it up to that. Sucks.