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LittleLuckyLink

166 Game Reviews

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Stlyish as hell

I haven't had this much fun with a 2D car game in quite a while now, but this was top notch. Everything about this game was great. The levels weren't too repetitive, and I loved all of the new enemies that were introduced as the game progressed. The art style is a pretty good style, everything looked great. The weapons and upgrades are pretty fun as well. The bosses were interesting, but sometimes they were too easy.. All you really had to do was sit in front of them and unload on them before they killed you.
Otherwise, great game, major improvement from the first, and nice gameplay.

Aw man..

I hate to give this so low, I loved the last one. The last Deathwish was good because of what it was. You could select things to watch. Obviously, a game kinda limits your ability to do cool flips and certain dodges, making it a less-enjoyable experience. The game its self wasn't half bad, but I didn't like how no matter where you shot them, it would take a set amount of shots to kill.

HOLY SH

Now THAT was a fucking great game. Waaay better than last year's. More guns, more strategy, more everything. Very smooth gameplay and as usual, excellent art from MindChamber. It's a pretty challenging game, but it's addicting too, which is awesome.

Very very nice.

One thing that really caught my eye was the fantastic animation, Fastgames shows a pretty deep understanding of gravity and momentum, he is also pretty good with 3-D. The game was very soothing and calm, definitely a nice little game to play when you don't feel like shooting zombies or whatever. The black-white, and brown theme was also very nice looking.
Gameplay is great too, just a simplistic do this do that kinda game. I would have been up for a bit more of a challenge, as the only challenge I really had was the very first one. More like those and the game would be even better.
I also love the music loop, it's very fitting and I'm glad you picked it.
Awesome.

No.

Aside from having no point whatsoever, and the usual "two right hands" shit, this was a pretty bad ragdoll.
The body was in an almost entirely fixed position. The feet and body were attached to each other (really bad idea right there) the head sorta tagged along. The only real "ragdoll" part of this were the two right hands. Those, aside from being the same hand, were the only things done even remotely right.
Also, the gravity was too harsh, and the obstacles were just lazily done squares. I would normally give at least 1 point for ragdoll games, but this one is just that bad.

Loads of fun

The intro is a pretty great introduction and preparation for the violence about to take place. It was well animated and pretty entertaining. The arenas are pretty great too, the walls and certain corners provide great cover, as well as plenty of running space. As always, the enemy AI was excellent, however, I thought that they were a little too accurate.
The weapons are the best part of the game. There are so many to choose from, and can be lethal in the right hands. I enjoyed the shot guns a lot, as well as the special guns such as the rebound shot gun, and the laser cannon. The ability to dual up the weapons was a lot of fun too.
The medals are nice as well, they give good, fun challenges that may seem a bit hard, but they're not impossible. And as always, they make the game much more addictive and much more fun. I've been a fan of the Thing Thing series since the beginning.
I would also like to say that the little screen that shows where the "fatal shot" was, is very unique, and I loved the humorous places where the bullet could be fatal.

Challenging, fun, addictive

A great fighting game indeed. The controls are quick and simple to pick up on, and could cause some lethal attacks. However, I was disappointed at only one combat action, it would have been better if there were heavy and light attacks to give out even more damage. But the regular controls seemed fine, so I guess that can slide. The blood in the game was excellent, I love how you did the foot prints. The mini games were fun, although it might have been better if you made some more mini games, but randomized them so that only certain ones appear in a certain game play. The decoder, as much as I enjoy the ease of just putting in the code, to give players a bigger challenge, I recommend randomizing the codes.
The enemies had a great AI. It was good how you gave the enemies different attacks such as the circular saw, flash ball thing, and my favorite, the BAN wave. Only complaint would be that all of the enemies sounded the same, would be a small enjoyment to have a few different grunts in there.
The boss battles of the game were nice. However, the animation for them getting up is very minimal, it's just a few frames and then they're up. I liked how you were able to give the bosses their own attacks and certain techniques, such as Johnny and Stamper, that was a great battle.
I enjoyed the endings as well. The classic newspaper game over is a definite win. And last but certainly not least, the medals. You guys did perfectly with the medals. You have the easy ones such as jump, or kill a boss, and you have the hard as fuck ones like vegan. I'm sure if it wasn't for the difficulty, and the desire for more NG points, this game would not be as addicting as it is. The medals give a great new goal for the game, which is why you'll find stat whores like me trying to get as many points as I can possibly get.

Overall, the game was fantastic, the only negative things I had to say about it were merely based on my own opinions, and had no effect on the score. All of the suggestions I made don't really matter much, as I already enjoy the game as it is.

Boring.

Well, on the positive side, good job for creating a ragdoll, those things can be a bit tricky. And to get it right as you did for the first time is pretty nice. However, there's something about a lot of ragdoll games that makes me wonder if it's even a spearate ragdoll, or just a source. It seems that every ragdoll I look at has that exact type of blood, and those exact sounds.
Either way, like I said, it was very boring. I would suggest if you made more games like this to add objects, and different stages. That way it would be much less generic. Maybe use your ragdoll knowledge to create a full length game later. Also, look into giving your stage some walls, I lost my poor guy a couple dozen times when toying around with this.

I could play this for hours.

In fact, I am.
This was a great version of Portal, easier to know where you're going. It was still pretty fun and the art wasn't half bad. The character was kinda poorly drawn but the backgrounds were perfect with perspective and what not. The puzzles and challenges make this game even more desirable. Very good.

Ok first of all-

Heads do not extend that far out from the body. That was the main thing that bugged me about this.
It was bad, the tutorials gave off the wrong and bad ideas. The walking was just horrible. The same up and down animation throughout the entire thing. No changing angles or speeds, just same up and down. And the feet were looped horribly.
The gun thing was also bad. AK-47's give off MUCH more kick back than what you emphasized. That firing you did was more suitable for a Mac 10. And there IS still kick back when walking, it alters the angle of the body.
The "reloading" thing was horrible too. You need to pay more attention to what you're doing, you can't insert a clip straight up into an angled hole. IT'S JUST NOT POSSIBLE.
And will you ever learn how to position the heads. When you're shot, and fall to the ground, your head doesn't just stick up. Learn how to position sprites.

Over all, this was a bad tutorial, note that only people who are actually experts at Madness should make the tutorials.

volt-light responds:

Ok. :)

Nightmares, dreams, and everything between.

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