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LittleLuckyLink
Nightmares, dreams, and everything between.

Age 29, Male

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South Vale, Silent Hill

Joined on 4/29/07

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LittleLuckyLink's News

Posted by LittleLuckyLink - September 21st, 2020


The time is drawing near.


Dusk of the Madness: Overtime will be released after eight long years (ten years since the previous installment.) I thought I'd make a quick post covering some aspects of DotM: Overtime.


  • It'll be about 25 minutes long (still finishing up the credits sequence.)
  • I counted 81 kills
  • The movie picks up immediately after the events of Dusk of the Madness
  • It is my most ambitious project to this date
  • It will feature a pretty conclusive ending, but there's still room for a sequel if I ever decided to do so**


DotM: Overtime features the fantastic music of @Asserter, @WeAreBlarg, @DamienFleisch, @punk7890, @xDSxGabo, and also features several original compositions scored exclusively for the movie by @Dleta67 (aka @Delta66), @slipz10, and I even made two songs.


Jollyroger53 and Delta66 also provided some additional artwork.


** I don't have any plans for sequels, but I've been entertaining the idea of prequels in my head. We'll see what happens! If prequels are something people would potentially like to see, I think they'd be super fun to make! I had ideas for episodes centering around what the characters were doing when the shit hit the fan- ie: the bikers, how the island in Day of the Madness fell apart, etc.


Some background info/what the hell I've been doing for eight years:


So, here we are. Eight years. The amount of support and continued interest in my series is honestly quite overwhelming. When I was 12 years old cranking out Dawn of the Madness during my summer break, I never thought it would break a couple hundred views at most. Now, Dawn of the Madness sits in the top 50 movies of all time here on NG. (I don't necessarily agree with this, but it's incredible regardless.) I created so many great memories working on this series that I cherish to this day. These projects have always been incredibly ambitious for me, and always kept me busy and motivated. I'm very satisfied to say that I created many more great memories working on Overtime.


So, why a fourth installment to a trilogy?


Unfortunately, the third installment, Dusk of the Madness, wasn't quite as enjoyable for me to make. I was pretty exhausted and somewhat burnt out at the time, and I was also eager to expand my animations into a non-Madness format. I still had a lot of fun, but it was also my first year of high school, which unfortunately did not go well for me. I had also gotten into a relationship, which is where a lot of my time was directed. Alas, the ending of Dusk of the Madness was rushed to hell. I mean, super rushed. I stayed up for like three days straight finishing the last 4 minutes. I remember being so deathly exhausted just trying to get those bastards down to that bunker. I had so much more that I wanted to do with the ending, but I had to cut it short.


I was ready to call the series done, but the ending just never sat right with me. It bugged the hell out of me, even as I tried to work on other things, and even got into painting. 2011 was probably one of the worst years of my life, where depression decided to give itself a name and make itself known. The following year, 2012, picked back up and I was able to resume my artistic ambitions, which included painting, and the decision to create Dusk of the Madness: Overtime. I mainly intended to make the movie for myself and whatever fans may still be out there, and I had great ideas for it. DotM: Overtime was originally intended to be an "extended ending" to Dusk, being under 10 minutes long. Ideas kept growing, and it quickly evolved into something bigger.


The summer of 2012 gave me plenty of time to work on DotM: Overtime, and I definitely busted ass. However, the movie was just too big to finish in time for Madness Day. I decided to put it on the backburner and finish it later, but then as time went on, the files got dusty, and it sat dormant. The following summer saw more drastic life changes, as I moved out of my parents' home and basically lived between couches for about 9 months before I was able to get an apartment with a few roommates. It was around then that my computer also broke. I was spending a lot of time working, but I was also doing a lot of painting. I actually painted the interior of a restaurant, did a piece for a hair saloon, and painted promotional/holiday themed decorations on windows of game stores/etc. I took in several commissions at the time as well. Painting quickly became the main focus of my artistic efforts, and throughout the next several years, I would paint at festivals, bars, concerts, etc. In fact, I met up with long-time NG veteran, @FatKidWitAJetPak who invited me to paint at several of his art/music festivals in Arkansas. I also ended up having a few of my paintings featured in the Lit Like Luma clothing line!


I ended up getting another computer in 2014, but it was an older Mac, which couldn't really handle any version of Flash. I managed to get my old laptop working again, albeit really slow, and I had to connect it to my hdtv with a VGA cable. I managed to get some work done, but it was still difficult, awkward, and laggy. I was also still very rusty, and it was hard to get back into the groove of animating. Finally, in 2018 after my other Mac took a shit, I bought a slightly newer MacBook that came pre-loaded with the entire Adobe Suite. CS6 handled my old .fla like a miracle, and with seemingly better backward-compatibility. This excited me, as the prospect of finishing Overtime was finally within grasp. I was still in the middle of several large painting projects, among other things, so the time wasn't quite then.


Regrettably, I teased a potential release for DotM: Overtime that year. It was hard to find a way to divide work, sleep, art, and animation, and that break didn't come until just earlier this year. When the United States started locking down due to Covid, I was presented a golden opportunity from my job. My company, in a surprising move, offered employees a month and a half of PAID time off. I think that a lot built up in my personal life around this point, and with anxiety/depression only multiplying in a horribly divided and seemingly dangerous world, the timing of having that opportunity to stay home could not have come at a better time. I was so extremely stressed and worked to death. Full-time corporate employment is just not the thing for me, and having to sacrifice sleep, health, sanity, and friendships just to be able to create art, one pure passion, gets extremely tiring.


Anyway, I took my covid leave of absence in late March. Initially, I had no clue what to do with myself. I felt free and remember laughing maniacally for hours because I wasn't sure what else to do with myself. I binged through several video games, finished a few paintings, and then thought to myself; "What about that project you've had on the backburner for almost eight fucking years?" Thus, my fate was sealed. It was definitely a bit strange getting back into Flash, but once I got going, everything else came natural. I would think to myself, "how the hell am I going to pull off this scene how I want it?" and somehow pull through every single time. I learned new things about flash, new techniques, and definitely pushed Flash to its limits a few times, dealing with corrupt files and several crashes along the way.


Overall, Overtime has really helped me align my life and set clear intent. It's showed me that I can accomplish what I truly set my mind to and even have a blast doing it. I've quit drinking, I've started eating much healthier, I've found new, seemingly limitless motivation, stepped back from social media, etc. I went back to work in May, but eventually started dropping my hours to be able to work on Overtime while I still had some money saved up to be able to cover rent. I was also able to take pretty much this entire month off from work in order to finish it up. I burned through all my savings, but it was worth it to finally see this come to life and to be able to share it.


I'm definitely anxious, but I'm very excited. I really enjoy watching Overtime- it's a lot of fun and I think it's a great flick! It's very common for artists to be extremely critical of their work, but this is something I truly feel proud of. The continued support and interest over the years is absolutely thrilling, and it's impossible to put into words how much it means to me.


Dusk of the Madness: Overtime will premier here on NG in the early hours of September 22. Till then, I'll leave you with this epic 3D fanart of Karlie as she appears in DotM: Overtime. This awesome piece was created by Vardoze, who created Corpses of Madness! Please check out the .gif version to appreciate the full glory of this epic render.


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Posted by LittleLuckyLink - September 16th, 2020


BUT THAT'S IT!

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Posted by LittleLuckyLink - September 9th, 2020


Hello hello. Today I bring you the final screenshot for Dusk of the Madness: Overtime before its release on September 22. Next week will be silent, with a pre-upload news post on the 20th or 21st as I did with the previous entries. With the rest of the ending mapped out, it looks like it will be almost exactly 25 minutes long.


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Posted by LittleLuckyLink - September 2nd, 2020


Scattered thunderstorms.


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I'm posting this one at midnight in order to reset my weekly front page post ability. Next week's post will be front-paged, but the week after will not be since the release date will be less than a week from then. I've got pretty much this entire month off from work, and I'm confident that I'll have this big thing wrapped up. It may not give me as much time as I wanted to comb through some smaller details of the animation, but any major cuts or art updates should still be within grasp. I'm gearing up for the grand finale right now- doing lots of art and rain effects. I've recently been posting to my Twitter, and I'd like to extend a tweet I made a few days back offering potential room on the background walls for posters/quotes/etc. I can't guarantee I'll use everything people submit, and I won't be using any copyrighted images or anything like that either, but feel free to either Tweet at me, comment below with a link, or send me a PM.



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Posted by LittleLuckyLink - August 26th, 2020


Less words, more work.

Madness Day, 25 minutes long, 60 kills so far with several more to come, BLAH


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Posted by LittleLuckyLink - August 19th, 2020


Just one more month 'till Madness Day! What's everyone else working on this year?

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Posted by LittleLuckyLink - August 12th, 2020


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Only five more screenshot posts until release...


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Posted by LittleLuckyLink - August 5th, 2020


srs bsns


The beginning of the end is upon us. I still have about 4-5 minutes worth of animation to do, and plenty of tidying up afterward, but we are officially in the final stretch. I've been maintaining a decent pace and good discipline, and I have officially secured a massive chunk of time off from work to be able to complete this. Right now, I'm cranking out the last few pages of the storyboard for the ending sequence just so I have everything clear in my head.


Can't really think of too much else to say. I'm still not doing anything outside of work, and I'm still not playing any video games or anything these days. I just uploaded the old 2012 trailer for DotM: Overtime to YouTube to try to get the word out there. I'm hoping to bring them to Newgrounds to watch it as I probably won't upload it to Youtube until a month or so after its release. My account is demonetized as fuck and I don't know if it's redeemable, but whatever.


SHOCKING CHARACTER REVEAL LOOKOUT


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21

Posted by LittleLuckyLink - July 29th, 2020


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Dusk of the Madness: Overtime has reached 50 kills!


Does anyone have any conflicting kill count data for the first three? I counted:

Dawn of the Madness: 49 Kills

Day of the Madness: 53 kills

Dusk of the Madness: 31 kills


The intent was to count on-screen deaths. It was definitely a bit difficult for some of the mass slaughter scenes. Anyway, if this is correct, Overtime is guaranteed to have the most kills. I'm estimating around 75.



23

Posted by LittleLuckyLink - July 22nd, 2020


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Two.. months.. left..


Well, it's officially crunch time. I developed a somewhat casual pace of progress alongside recreation, work, and sleep, but with less than two months remaining, it's time to light the last few boilers and push this engine full steam ahead. I truly don't have too much of this animation remaining, but the big epic finale has me somewhat nervous. Music is pretty much all taken care of, and I'm happy to say that DotM: Overtime's soundtrack will be a mix of both original music created for the animation, and music from right here on NG! I wish I wasn't a dumb 12 year old and had some sense not to use copyrighted music back then for the previous episodes.. hnnnggg.


I don't really have too much else to say. Work has been strange as our business hours have changed drastically due to a Covid scare with some of the other staff, so my sleep cycle is now almost completely unhinged. I've gotten sick twice since January, but otherwise, I've been doing fine. With DotM: OT, I feel it's added a sense of discipline to some aspects of my life. For example, I haven't drank any alcohol in over four months. There were a few times in the past where I danced around the textbook definition of an alcoholic- out of enjoyment, habit, and the worst coping method for depression ever. At this point, I just kinda figured I didn't have time to be drinking, didn't have time for the hangovers, and something about the idea of drinking and working on something so huge and important to me just doesn't sit right.


I'm also taking a break from video games and the rare instances of social interaction I do sometimes have. Basically, I'm holding my breath on a lot of things until this big bad boy is pushed through and polished.


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