Let's break every rule on your list of guidlines!
Well first off, your little list of review qualifications pretty much leaves no room for criticism. So you're pretty much telling us that you would like to hide from constructive criticism, which also means you want to hide from becoming a better animator. Also, you should go look up the definition of "criticism" maybe then you'll realize how silly you look telling the reviewers to take criticism. Also, I'm pretty sure that if you knew all of this stuff you claim to have addressed in the author commentary, this movie would have actually been good.
Alright listen up, when someone tells you something like "Oh that scene made no sense, the animation is choppy, try to animate the feet more lifelike" that is not saying "You fucking suck go die god damnit I hate you". It's telling you how to improve your flash, if you want to get better at animating the easy way, then pay attention to the negative reviews more often the the positive ones. Coming from the heart, I can say that anyone who gives a review above 5 on this movie is a complete idiot. Those people are pretty much telling you that what you're doing is good and to keep doing it. Which ultimately boosts your ego and leads you to learning how bad of an animator you are the hard way, the way I did, involving a huge emo depression and a bunch of shit that would be easier just to not have gone through. So if you don't want to improve the easy way, then stop reading here and good luck in the future when you get even more negative reviews like this and you react like a 4 year old throwing a tantrum.
So first and foremost, I see that this is yet another random violence movie. It starts off in a random ass place where an un-named protagonist is faced with a bunch of unoriginal guards. Very bland already. The main character is terrible, no originality at all, it took absolutely no imagination to make him. It didn't even look like you tried, everything is the same. On a rare occasion, a movie with no plot whatsoever can be accepted, that occasion would be that the movie has entirely different characters, weapons, and backgrounds.
Alright on with the movie, the animation is choppy and really bad, at points it just looks like a 3 year old grabbed the mouse and placed random sprites across the screen, absolutely no thought put into it. The characters were walking statues firing guns, no definition of kickback whatsoever. The character was always leaned back in that exact same position, making me think that the body was converted all into one symbol and slid across the screen. Think about it this way, when you walk around, do you stay in the exact same uncomfortable leaned back state? I didn't think so. Also give the head a bit of a bounce on the walk cycles.
Ok moving on, I don't know what is up with this, but there are times when the character randomly teleports from one background to the other. That has to be one of the laziest things I have ever seen. You couldn't even animate the character SLIDING like a statue across the rest of the screen. That is really sad right there. Another common error among Madness movies, despite gunfire being heard in previous rooms, the guards are still completely oblivious to it, and just sorta stand there. Speaking of the guards, they just fucking stand there and die, you'd think they would at least try to live. Come on, your character (I use the word "your" very loosely) is fucking invincible, he just walks in and kills people with so fucking thought at all.
So more poorly animated killing occurs, then the movie just ends out of no where. Yeah, good going. I don't see how a movie of this exact proportion could have possibly taken more than a couple hours to make. Maybe you should try to spend a long time on a movie, adding loads of detail and smooth animation, drawing your own backgrounds and original characters, and thinking up a unique plot rather than just shitting out the exact same thing we saw not too long ago with animation barely improved at all from the last one.